I recently completed the "Digital Sculpting & PBR Texturing" Module.
The Task in this Module was to create a Diorama with a Hero Asset and other smaller Assets. At least some of it had to be done in a realistic Artstyle.
I created a Merchant Well Diorama for the game "Bloodborne". The Well where you can trade items.
The big challenge of this Module was to sculpt a high poly Model in Zbrush and create a custom PBR Material in Substance Designer.
The interface of Zbrush was very difficult to understand in the beginning. In general, it was a big challenge for me to make something organic. In addition to sculpting, we also learned quaddrawing for the retopology.
We also learned a lot of new things about Materials and Blueprints in the Unreal Engine.
I am very happy with my Project and how it came out. There are still things I can do better and I will work on them.
Feedback is welcome ✌
Gras, Flowers and all Decals beside "Dead to Hunter" are from Quixelbridge. Rest is all made by Myself.